Abstract & Article Details
Review Article • Vol.3, Issue 7 • ISSN: 2766-2276 • Open Access • CC BY 4.0
The Effects of Virtual Gaming on Lower Extremity Function in Children with Cerebral Palsy: A Narrative Review
Abstract
Background: Investigations into the use of virtual gaming, focussing on its effect on lower extremity function within therapy of children with cerebral palsy is conspicuous by its absence.
Purpose: The aim of this review is to provide an evidence-based account and associated discussion surrounding current research in the area.
Data sources: A literature search of ‘PubMed’, ‘Google Scholar’ and ‘MetSearch’ with relevant keywords, with article inclusion requiring publication between 2011 and 2021 was completed.
Content: Virtual reality influences multiple lower extremity functions when compared to conventional therapy or no therapy. However, information surrounding optimal prescription and participant characteristics is not evident.
Implications: Virtual gaming for use concurrently with other therapies is recommended, with the requirement for further high-quality research to advance the use of virtual gaming further and individual dose response.
Research Topics
How to Cite
Article Information
| Journal | Journal of Biomedical Research & Environmental Sciences (JBRES) |
|---|---|
| ISSN | 2766-2276 |
| DOI | DOI 10.37871/jbres1512 |
| Volume / Issue | Vol. 3, Issue 7 |
| Published | July 18, 2022 |
| Article Type | Review Article |
| Pages | 771-778 |
| License | CC BY 4.0 — Open Access |
| Publisher | SciRes Literature LLC, Sheridan, WY, USA |
| Language | English |
Published under CC BY 4.0 — free to share, copy, adapt, and redistribute with attribution.